SHOWREEL
VIRTIA.
THE PERFECT WORLD
BARTLETT SCHOOL OF ARCHITECTURE. MARCH CINEMATIC AND VIDEOGAME ARCHITECTURE ACADEMIC WORK.
Modelled, animated and rendered solely by me in Blender.
HAIR HARVESTING FACILITIES
Virtia offers a critique of the social media economy through an allegorical lens, exploring the commodification of human interactions, attention, and data.
Inspired by dystopian visions, the project features three symbolic environments— the Desert of Dreams, Forest of Wisdom, and Lagoon of Love—creating the digital world of Virtia, where hair serves as the central currency.
THE PRIEST OF THE ORDER OF SOCIAL GOOD
Characters in Virtia reflect social media tropes and psychological archetypes.
All characters sculpted, modelled, rigged, textured and animated using motion capture by me in Blender.
HEADQUARTERS OF THE ORDER OF SOCIAL GOOD
HAIR STORAGE FIELDS
THE TELEPATH
THE TELEPATH’S THRONE ROOM
THE TROLLS’ HABITAT
THE MARKET
The Market serves as a dynamic representation of a social media feed, a digital landscape that is continuously reshaped by a relentless flow of advertisements and the diverse array of characters who inhabit it.
THE MODERATOR
VIRTIA.
THE DESERT OF DREAMS.
BARTLETT SCHOOL OF ARCHITECTURE. MARCH CINEMATIC AND VIDEOGAME ARCHITECTURE ACADEMIC WORK.
Landscape generated and rendered in Unreal Engine, architecture created in Houdini.
TOLLESBURY MARSHES
BARTLETT SCHOOL OF ARCHITECTURE. MARCH
CINEMATIC AND VIDEOGAME ARCHITECTURE ACADEMIC WORK
Animated and rendered by me using Unreal Engine with rock assets produced procedurally using Houdini.
THE LABORATORY OF TASTE
HIGH CUISINE RESTAURANT AND MUSEUM
LOCATION: LYON, FRANCE
BARTLETT SCHOOL OF ARCHITECTURE. BSC ARCHITECTURE YEAR 3 ACADEMIC WORK
Modelled and rendered by me using Rhino and V-Ray.
The passageway becomes an architectural trigger that opens a discourse not of food and consumption, but of taste and event.
THE TASTING ROOM
BREAD AND BUTTER ROOM
THE WINE BAR
CHAMPAGNE FLUTE
THE INSTITUTION OF DREAMS
PAVILION DESIGN
LOCATION: TRING PARK, TRING, UK
BARTLETT SCHOOL OF ARCHITECTURE. BSC ARCHITECTURE YEAR 3 ACADEMIC WORK
Modelled and rendered by me using Rhino and V-Ray.
THRYVE
Visual identity and packaging design for wellness brand.
GRAPHIC DESIGN WORK
Modelled and rendered in Blender and Photoshop.
INSIDE OUT
Visual identity and packaging design for sportswear brand.
GRAPHIC DESIGN WORK
MANA’ORA
Creative branding package and architectural visualisations for a yoga studio.
HAND DRAWINGS
THE WATER DIVINER
Social temple of aging: a hospice/community centre.
BARTLETT SCHOOL OF ARCHITECTURE , YEAR 2 ACADEMIC WORK
LOCATION: TOLLESBURY, UK
Modelled and rendered in Rhino and V-Ray.
LOCATION: LONDON, UK
IDENTITY
BARTLETT SCHOOL OF ARCHITECTURE. MARCH CINEMATIC AND VIDEOGAME ARCHITECTURE ACADEMIC WORK
Modelled, animated and rendered in Blender.