SHOWREEL

VIRTIA.
THE PERFECT WORLD

BARTLETT SCHOOL OF ARCHITECTURE. MARCH CINEMATIC AND VIDEOGAME ARCHITECTURE ACADEMIC WORK.


Modelled, animated and rendered solely by me in Blender. 

HAIR HARVESTING FACILITIES


Virtia offers a critique of the social media economy through an allegorical lens, exploring the commodification of human interactions, attention, and data.

Inspired by dystopian visions, the project features three symbolic environments— the Desert of Dreams, Forest of Wisdom, and Lagoon of Love—creating the digital world of Virtia, where hair serves as the central currency. 


THE PRIEST OF THE ORDER OF SOCIAL GOOD


Characters in Virtia reflect social media tropes and psychological archetypes.

All characters sculpted, modelled, rigged, textured and animated using motion capture by me in Blender. 

HEADQUARTERS OF THE ORDER OF SOCIAL GOOD

HAIR STORAGE FIELDS


Due to the current limitations of technology, accurately and realistically replicating hair strands in the digital world remains a significant and resource intensive challenge. 

THE TELEPATH

THE TELEPATH’S THRONE ROOM


THE TROLLS’ HABITAT


Flower both modelled and rendered in Blender and animated in Houdini by me. 

THE MARKET


The Market serves as a dynamic representation of a social media feed, a digital landscape that is continuously reshaped by a relentless flow of advertisements and the diverse array of characters who inhabit it. 

THE MODERATOR


These two scenes were manually animated using keyframes by me in Blender. 

VIRTIA.
THE DESERT OF DREAMS.

BARTLETT SCHOOL OF ARCHITECTURE. MARCH CINEMATIC AND VIDEOGAME ARCHITECTURE ACADEMIC WORK.



Landscape generated and rendered in Unreal Engine, architecture created in Houdini. 

TOLLESBURY MARSHES 

BARTLETT SCHOOL OF ARCHITECTURE. MARCH CINEMATIC AND VIDEOGAME ARCHITECTURE ACADEMIC WORK


Animated and rendered by me using Unreal Engine with rock assets produced procedurally using Houdini. 

THE LABORATORY OF TASTE


HIGH CUISINE RESTAURANT AND MUSEUM
LOCATION: LYON, FRANCE

BARTLETT SCHOOL OF ARCHITECTURE. BSC ARCHITECTURE YEAR 3 ACADEMIC WORK


Modelled and rendered by me using Rhino and V-Ray. 


The passageway becomes an architectural trigger that opens a discourse not of food and consumption, but of taste and event.

THE TASTING ROOM

BREAD AND BUTTER ROOM 

THE WINE BAR 



CHAMPAGNE FLUTE



GROUND FLOOR PLAN
LONG SECTION

THE INSTITUTION OF DREAMS


PAVILION DESIGN
LOCATION: TRING PARK, TRING, UK 

BARTLETT SCHOOL OF ARCHITECTURE. BSC ARCHITECTURE YEAR 3 ACADEMIC WORK


Modelled and rendered by me using Rhino and V-Ray. 
The design of the pavilion is based on the novel by Arkady and Boris Strugatsky, «Monday Begins on Saturday» materialising the dream like experience. 

THRYVE


Visual identity and packaging design for wellness brand. 

GRAPHIC DESIGN WORK


Modelled and rendered in Blender and Photoshop.
 

INSIDE OUT 


Visual identity and packaging design for sportswear brand.

GRAPHIC DESIGN WORK


MANA’ORA 


Creative branding package and architectural visualisations for a yoga studio.


HAND DRAWINGS


THE WATER DIVINER


Social temple of aging: a hospice/community centre.

BARTLETT SCHOOL OF ARCHITECTURE , YEAR 2  ACADEMIC WORK
LOCATION: TOLLESBURY, UK 


Modelled and rendered in Rhino and V-Ray.

Plan for the water filtration museum. 

LOCATION: LONDON, UK 


IDENTITY


BARTLETT SCHOOL OF ARCHITECTURE. MARCH CINEMATIC AND VIDEOGAME ARCHITECTURE ACADEMIC WORK


Modelled, animated and rendered in Blender. 

ARINA VIAZENKINA


PORTFOLIO


CV


CONTACTS
→ Email:
arina.viazenkina@gmail.com
→ Phone: +447784700499
→ Instagram: @aviazenkina